- Jul 22

One of the toughest things for me this early on in the process, is deciding whether I want this game to have hand drawn art or pixel art. I generally tend to be very indecisive when it comes to everything I make, so there's been a lot of back and forth with this. I spent a month drawing different pieces in either style to see which one would win me over.
Marketing-wise, the hand drawn approach would give this game a chance to do better, given the massive success of Hollow Knight. Plus it would allow for my art style to remain intact, whereas with the 8bit look I would have to sacrifice the recognizability of my style considerably. I do really love Hollow Knight and other games like that (Constance, Forgetting Anne, etc). But my concern has been that it will take me a much longer time to draw everything. Plus there's just something so cute and 'gamey' about the pixel look. I ultimately want this personal project to be a reason to have fun away from my regular work. This is meant to be an opportunity for me to dive deeper into learning new disciplines.
The other thing that I've been going back and forth with is whether to make this a side-scroll experience or a top-down. My main inspiration for Barbadango has always been the gameboy Zelda games (Link's Awakening, Oracle of Seasons/Ages) as well as A Link to the Past (of course) for SNES. I also loved how Fields of Mistria took inspiration from Link to the Past for their overworld design in addition to 90s anime for their character portraits, and I really, REALLY fell in love with Sea of Stars and how they managed to make the pixel art style feel fresh and current (except I don't enjoy turn based fighting very much, sorry).
So I set out to take my designs further into that direction. However, once Mina the Hollower came out, very recently, seeing how heavily it was also inspired by that look & feel and just being amazed at what an incredible job they did with it (that game is truly amazing) and seeing how many similarities it had with what I was originally attempting to do, I got a bit depressed for about a week and felt like quitting.

Eventually I got over it and went back to the drawing board. I thought back to when I was a kid and how no matter how much I enjoyed games like Super Mario Bros 3 and Klonoa: Empire of Dreams, I always wished that in addition to the platforming and boss battles, that those worlds could have also had more of an RPG aspect to them, where you could explore the worlds more and talk to various characters, enter their homes, help them with side quests, discover more hidden areas, and unravel more lore.
Some of the more contemporary examples that I had as inspiration for the side-scroll format early on were Astalon: Tears of the Earth and Flynn: Son of Crimson. So I thought, essentially, what would this be like if it was a weird amalgamation of Super Mario, Wonder Boy in Monster World, Klonoa, Astalon, and Zelda? Would that even work? Would it come across as fun and engaging? Or would it seem awkward and annoying, like Zelda II? A lot of people seem to dislike metroidvanias for some reason. Yet those who love them, really love them. The challenge here is to break away from the "skip past it" habit and make sure that the pacing and landscaping is designed in such a way that it puts the player in an exploratory mood.
The parallax effect will also offer a richer world building experience in terms of large fantastical vistas and depth. Still, there's something about side-scroll that puts the player in a psychological state where they want to keep moving forward and smashing through platforming obstacles. Whereas, a top-down view offers this beautiful sandbox feeling that slows down your adrenalin. It doesn't get on your nerves when you're reading dialogue boxes and searching around for clues and objects. It's like you're playing with little toys & trinkets on a massive model diorama. And when it's pixelated, it kind of feels like that diorama is made of legos, which makes it seem even more fun. I don't know. Maybe I'll have to design a mini section in both formats to see which one feels right.

























